![]() Development began in April 2013 with a team of 15 people, with further people added as the collaboration with Square Enix began. The protagonist of the first game, Max Caulfield, was created with the ability to rewind time to supplement this mechanism. Life Is Strange was conceived around the rewind mechanic, a concept which had already been briefly explored in Remember Me. We didn’t want to do just a small game we also wanted to bring something new to the market." ![]() So we had to change that, do something smaller with smaller teams. Dontnod CEO Oskar Guilbert explained "Before, what we wanted to do was make big games with large teams and long production cycles.
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