![]() I asked a similar question on StackOverflow, but I am getting a little too obsessed in trying to find a perfectly good timer. I have practiced implementing my own countdown timer except that it ain't synchronized because I'm doing an update for every 10 milliseconds. ![]() And I'm not very confident about the timer classes I've looked up online, unless I accidentally ran into one of them and never realized it's completely accurate. This class is thread-safe that means multiple class can share a single Timer object without using the external synchronization. Create a TimerTask which is started after 3 seconds. The TimerTask, also part of java.util, is an abstract class that implements the Runnable interface. The class uses background threads for scheduling tasks. We can define a task with the help of TimerTask and schedule it using the Timer. A TimerTask is a task that we want to perform. public void schedule (TimerTask task,long delay) Parameters task This is the task to be scheduled. Declaration Following is the declaration for () method. Java.util package has a Timer class which provides a facility for threads to schedule tasks for future execution in a background thread. ![]() Java's Swing Timer class won't do, and so are the two methods from the static System class. The Java Timer class provides a facility for the thread to schedule tasks for future execution in a background thread. A Timer in Java is used to schedule tasks. Description The schedule (TimerTask task,long delay) method is used to schedule the specified task for execution after the specified delay. ![]() (I should understand what is a high-resolution timer) The trouble I'm having is which resource to use to incorporate a fully-accurate game timer where it is in sync with real time, meaning that every second on the game timer, when the game is running at full speed, is equal to one second in real time. There's something I want to incorporate into the game, and that is a countdown timer with the smallest unit in centiseconds. I want to work on a model of some kind of simple shape shooter game I would develop for either the desktop or the Android, using the libGDX library. ![]()
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